Under normal circumstances the Minecraft Server and the Discord server are viewed as separate platforms. This means that offenses made on Discord do not translate to repercussions on the minecraft server and vise versa. However there are exceptions to this rule when the offense is serious enough that other players or the network is being threatened by this offense. Think about offenses like: threatening players or trying to attack the server using bots.
Of course the Survivalstate main Discord isn’t the only Discord server made by the community, there are many other small discord servers made by groups of players. In these servers you are free to do whatever you want, unless this directly influences the minecraft server. So if threats are made in a discord owned by a player we can still choose to ban/mute the offender.
Chat Related Offenses
Breaking any of these rules over chat will result in a more severe punishment.
Soliciting others into breaking a rule (may it be provoking or blackmailing) is illegal and will result in a temporary or permanent ban/mute depending on the situation.
NOTE : You will receive up to 3 warnings before action is taken to your account. Any and all activity on your account is your responsibility.
At Survival Network, users are given the freedom of speech. However, that freedom is not unrestricted. As Survival Network is frequented by underage and generally young children, excessive swearing or anything else excessively profane is forbidden in order to shield that aforementioned part of the player-base. Please understand that this is to keep the impressionable out of harm's way. Those who decide not to follow this rule will be punished in the form of a verbal warning and/or temporary mute.
Advertising Other Servers
We have a strict policy against advertising on Survival State. Any player caught advertising a server, website, social media, or trying to deceive players to join another server will be permanently banned. If you are banned for advertising you have no chance for an appeal.
On the basis of principle, impersonating a member of the Survival Network Staff Team is prohibited. The consequences for breaking this rule vary depending on context: Those caught impersonating with good intentions will be warned not to do so in the future; those caught impersonating with malevolent intentions will be receive a mute ranging between 24-48 hours. If severe enough, impersonators may also be permanently muted.
Cyber-Bullying, Insults, Flaming
Survival Network takes the insulting, harassment and bullying of its members very seriously. A member found to be actively and intentionally breaking this rule will be punished in the form of a mute. The punishments duration will be left to the discretion of the Staff Member handling the situation. If the player found to be breaking this rule persists in his/her efforts to make the game unpleasant for his/her fellow players, a permanent mute will follow.
Racism, Nazism, Sexism, or any other Prejudice
The Survival State Network does not tolerate its players being prejudiced toward any sex, race or belief. Players who break this rule will be muted for a duration up to the staff member.
No Discussion of illegal, or otherwise profane Topics
Survival Network does not harbor criminals and will not tolerate the discussion of illegal activities. Overly profane topics are also not welcome. The consequence for breaking this rule is a temporary mute that may be made permanent.
Gibberish/Spamming, Chat-Flooding, CAPS
Though considered to be a minor offense, players found spamming, flooding, or using excessive CAPS will be warned not to do so moving forward. If this instruction is ignored, a temporary mute will follow. The mute's duration is left to the Staff Member handling the situation in question.
Disrespecting Members of Staff and/or their Decisions
Survival State does not tolerate its Staff Members or their decisions being disrespected. If a player disagrees with the choices made or punishments given by a Staff Member, that player is to attempt to reason with the Staff Member involved. If the disagreement persists, an Administrator is to be contacted who will have final say on the situation. If the Staff Member's actions are found to be unjust, they will be corrected.
Gathering of confidential or private information.
Action Related Offenses
Breaking any of these rules in game will result in a more severe punishment.
Soliciting others into breaking a rule (may it be provoking or blackmailing) is illegal and will result in a temporary or permanent ban depending on the situation.
NOTE : Based on the situation, any action related offence will have their punishment given without warnings. Any and all activity on your account is your responsibility.
Survival State does not allow any illegal modifications due to conviction of a inequitable profit, those caught utilizing this seizure will be banned from Survival Network.
Current allowed modifications: Optifine, Minimap
If a player is caught abusing a method of duplicating items, they will be permanently banned and have all accounts pertaining to them cleared. If a player is to find a duplication method, he/she is to report it to the highest authority currently available or report on the matter on the Survival Network Forums. Players who report active duplication methods will be rewarded handsomely.
Bug Abusing, exploit(s)
Survival Network does not tolerate its players abusing server bugs or any exploit(s). Players caught breaking this rule will be severely punished in the form of a temporary ban. If the abused bug is serious enough, punishments may also extend to permanent ban. If a player is to find a bug, they are to report it on the Forums. Those who report bugs posing serious risks to Survival Network may be rewarded for their efforts.
Though it can be considered a chat related offense, we do not allow threats towards any member in the Survival Network. If you are found threatening with ddoses you will be permanently banned. If you mention other IPs you will be asked to stop, if you continue you will be met with a short mute. Please be aware that advertising is also prohibited.
Scamming fellow Survival Network users is prohibited. Those caught scamming other Survival Network members will be temporary banned; repeat offenders will be permanently banned from Survival Network. A player caught scamming has the option of refunding his victim(s) in exchange for a more lenient punishment for their behavior. If scammed, a player may make a Player Report on the Survival Network Forums with sufficient evidence to prove his claims. Please note that in the case of scams involving other minecraft servers, Staff may not assist you as Survival Network has no authority over other networks.
NOTE : Loaning items is at your own risk. The Survival Network Staff Team does not take any responsibility and are not required to help retrieve any items lent out. If you lend items to a friend, and want them back, do NOT contact a staff member about this issue.
Auto-Clickers provide an unfair advantage to those using them, they are prohibited at all times while playing Survival Network. Players caught breaking this rule will receive punishments in the form of a temporary ban. Repeat offenders, though, may receive more servers bans.
NOTE : We concluded to allow Auto-Clicking anywhere as long as it is not PvP related.
Players who have received temporary/permanent bans or temporary/permanent mutes and decide to evade their punishment will simply be given the punishment once more and have their initial punishment's duration increased. Please also note that evading punishments will significantly decrease the probability of a player's punishment appeal being accepted.
Usage of Third-Party Program for Voting
While voting is certainly beneficial to the server, here at Survival Network we do not allow player(s) to use a third-party program so that they may avoid the 24 hour voting limit. Restricting the usage of such programs benefits the economy, the players and the overall integrity of the server. If caught using such programs, the player will be warned and stripped of all rewards attained. Any further usage afterwards will result in harsher punishments.
Towny and claiming rules
Towny capitalism / recruitment
The towny plugin creates an environment of capitalism on the server. New players can choose to remain nomads (without a town) or choose to join or create a town. Towns and Nations can become allies or enemies while engaging in different enterprises. Individual players can make use of chest shops in various towns and the implemented trading system.
Town and nation recruitment are a part of capitalism on the server. Individuals are allowed to recruit new and current players to their town and/or nation. If the recruitment reaches a level of threatening other players to join their town and/or nation, a short or permanent mute and/or temporary ban might be implemented by the discerning staff member. Sanctions may also be given by the discerning staff member if the recruitment reaches a level that is considered spamming the chat.
In addition to the server rules, towns may have their own town rules. Should these town rules be broken, it is up to the town’s mayor whether or not the individual can remain a member of the town. If a mayor chooses to evict the individual, they must notify them with confirmation that the notification is received, and allow them two weeks to collect and move their materials to their new location. If the items are not moved after two weeks, a higher staff member can assist in the removal/relocation process of the items. Depending on the terms of eviction, the mayor may also be required to reimburse the leaving town member for their contribution to the town. A discerning staff member can mediate between parties if an argument ensues or an agreement cannot be made. In many cases, failure to comply with town or server rules outweighs the chance for reimbursement.
Likewise, nations may have their own nation rules. Should these rules be broken, it is up to the nation’s king whether or not the town is exiled from the nation. If a king chooses to remove a town from it’s nation, they must notify the town’s mayor with confirmation that the notification is received, and allow them two weeks to collect and move their materials if applicable. If the items are not moved after two weeks, a higher staff member can assist in the removal/relocation process of the items. Depending on the terms of the exile, the king may also be required to reimburse the leaving town for it’s services to the nation. A discerning staff member can mediate between parties if an argument ensues or an agreement cannot be made. In many cases, failure to comply with nation or server rules outweighs the chance for reimbursement.
Failure to comply with these guidelines may result in a warning or temporary ban by the discerning staff member.
Towny based claims
The towny plugin allows players and mayors on the Survival State towny server to claim and protect their land.
Towns that choose to make a claim near another town’s immediately populated claim (without permission from the other town(s) ) must do so at least 10 town blocks or plots apart in all directions out of common courtesy. Should a town build too close (less than 10 town blocks) to another town’s immediately populated claim without knowledge, the town that was first to build has the option to allow the opposing town to stay or request that they move to another location. If the opposing town refuses to relocate, general rollbacks of the area and temporary bans might result. Staff members hold the utmost authority in deciding whether or not a claim must be moved and exceptions might be made if the 10 town block courtesy is only minorly breached.
(to measure diagonal distances from a town use pythagoras: a^2+b^2=c^2. With (a) being the distance from the town to the new build in the x direction and (b) the distance from the town to the build in the z direction)
Towns are welcome to build closer together as long as all involved parties agree. Should an argument occur after an agreement is made between towns regarding having closer claims, an available staff member will discern the situation and act accordingly. Under normal circumstances both towns will have be able to stay at their locations because they were built under an agreement, however if this leads to serious arguments the newer town will normally be the one that has to be evicted,
If the town claims are not immediately populated (i.e. the claim is just an outpost or waypoint allowing a tp to a mesa biome) then the claims can be closer and any disputes in this situation will be discerned by an available staff member.
All agreements and claims must be made by the town’s mayor (or a nation’s king if applicable.)
Wilderness based claims
Although the towny plugin allows for players to join or create a town, some players choose to remain nomads. This means that they might build in unclaimed territory or the wilderness. Although these areas are not protected by the towny plugin, destruction of or stealing from them is still prohibited. If a player comes across a build in the wilderness, it is best to leave it alone. A build located in the wilderness can only be added to a town’s claim if permission from the original builder or a discerning staff member is granted. Players are welcome to contact a staff member to investigate who the build belongs to, and depending on the frequency of the player, may also give permission for a town to claim an unclaimed structure. Otherwise, claiming of an unclaimed build without permission is prohibited. The minimum building distance from unclaimed build is 5 blocks instead of the 10 for towns.
Some towns have town blocks that are unclaimed for strategic purposes or simply because they don’t have any additional town blocks available to claim. It is advised to use common sense and operate with common courtesy in these situations.
Failure to comply with these guidelines will be met with appropriate consequences by the discerning staff member.
If another player is in a restricted area owned by you or your town, you have the right to ask them to leave. If PVP is enabled in your town and for the individual trespassing player, it is also your right to engage them in PVP if they refuse to do so. However, it is advised that engagement in PVP is only used as a last resort, and required that two verbal warnings are given to the trespasser before engaging them in PVP. If the trespasser chooses to remain on the outskirts of claimed territory after being asked to leave (i.e. meaning just outside of a claim,) it will be considered another attempt to spite the other player(s) if the area of the trespasser is less than 10 town blocks away. Any disputes and additional sanctions will be addressed by a discerning staff member.
These guidelines should be used not only for towny based claims, but wilderness based claims as well.
You are technically gaining an unfair advantage of acquiring items, such as stealing and/or destroying resources. If you are caught with conducting suspicious activity in order to grief, your account will be dealt with accordingly along with the items taken.
You are permitted to place locked chests everywhere you are allowed to build if it respects the rules stated previously in ‘Wilderness based claims’ and ‘Towny based claim’. So placing a locked chest closer than 10 chunks to a town is illegal unless consent has been given by the town mayor. If a chest has been placed closer then 10 chunks from a town the chest will be moved outside of the town area and the owner will get a mail with the location of the chest.
Abandoned chests / builds
When players are inactive the mayor of a town is allowed to remove builds from the inactive player in their town. The minimum amount of time before someone’s build can be taken down is 30 days if there has been no warning sent to the player beforehand. However if a warning has been sent the normal towny evictions rules count as stated in: ‘Towny eviction’. This means that if 2 weeks expire after the player has been noticed then the build can be demolished before the standard 30 days. The same rule applies to chests; after 30 days they can be removed or after 2 weeks after the player has been asked to remove the chest. If you want a chest removed ask staff and the chest will be destroyed, not unlocked.
We reserve the right to edit the rules at any time without informing you.
It is your duty to actively check the rules, as you will be held accountable for your actions.